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INSTRUCIION BOOKLET 



SAFETY INFORMATION 




About Photosensitive Seizures 



A very small percentage of people may experience a seizure when exposed to : 
certain visual images, including flashing lights or patterns that may appear in 
video games. Even people who have no history of seizures or epilepsy may have 
an undiagnosed condition that can cause these "photosensitive epileptic 
seizures" while watching video games. 

These seizures may have a variety of symptoms including: Ijghtheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, 
disorientation, confusion, or momentary loss of awareness. Seizures nisy also 
cause loss of consciousness or convulsions that can lead to injury from falling 
down or striking nearby objects. 

Immediately stop playing and consult a lioctor if you experience any of these 
symptoms. Parents should watch for or ask their children about the above 
symptoms^children and teenagers are more likely than adults to experience 
these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting farther 
from the television screen, using a smaller television screen, playing in a well-lit 
room, and not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, consult a 
doctor before playing, 

Other Important Heafth anil Safety Information 

The Xbox'" Instruction Manual contains important health and safety information 
that you should read and understand before using this software. 

Avoid Damage to Your Teleuision 

Do not use with certain teleuisions. Some televisions, especially front- or 
rear-projection types, can be damaged if any video games, including Xbox 
games, are played on them. Static images presented during the normal course 
of game play may "burn in" to the screen, causing a permanent shadow of the 
static image to appear at all times, even when video games are not being 
played. Similar damage may occur from static images created when placing a 
video game on hold or pause. Consult your television owner's manual to 
determine if video games can be played safely on your set. If you are unable to 
find this information in the owner's manual, contact your television dealer or the 
manufacturer to determine if video games can be played safely on your set. 



TABLE OF CONTENTS 




GETTING STARTED 



CnNTRDLLING YOUR CAR 


4 


ini-GAME DISPLAY 


5 


ICK START 


5 I 


HE SUMMARY 


6 1 


"M EVENT TYPES 


7 ^ 


IDE MODE 


9 



rOM RACE 



EER MODE 

lABLE DRIVER SKILL 
k.ncVU RACING 

I caheer main menu 

r. RACE 

IA»t)RKSHQP 

STATS 

CREW 

MOBILE PRUNE 

DEALERSHIP 



1D 
10 
10 
12 
13 
14 
15 
15 
17 
22 
22 
23 
23 



MULTiPLAY 



24 



KBOX £/[^f GAMES 



24 



CREDITS 



28 



fRMITED WARRANTY 



33 



CUSTOMER SOPPORT 



33 



GETTING STARTED 




Controller port 1 J 
Controller port 2 — 



Ejet^t button 

Power button 

USING THE HBOX VIDEO GAME SYSTEM 



• ControHer port 4 
- Controlier port 3 



1 , Set up your Xbox video game system from Mfcrosoft by folJowing the instructions in 
the Xbox Instruction Manual, . 

2, Press the power button and the status indicator light will light up. ] 

3, Press the eject button and the disc tray will open. j 

4, Place the JUICED" disc on the disc tray with the label facing up and close the disc 
tray, ' 

5, Follow the on-screen instructions and refer to this manual for more information 
about playing JUICED. 



AWniDIME BflMAEE TO DISCS OR THE DISC DRIVE 



To avoid damage to discs or the disc drive: 

• insert only Xbox-compatible discs into the disc drive. 

• Never use oddly shaped discs, such as starshaped or heart-shaped discs. 

• Do not leave a disc in the Xbox console for extended periods when not in use, 

• Do not move the Xbox console while the power is on and a disc is inserted. 

• Do not apply labels, stickers, or other foreign objects to discs. 



USIWETHE XBOX CDNTROLLER 



J^. 



Connect the Xbox Controller to any controller port of the Xbox console. For multiple 

players, connect additional controllers to available controller ports 

Insert any expansion devices (for example, Xbox Communicator] Into controller 

expansion slots as appropriate. 

Follow the on-screen instructions and refer to this manual for more information 

about using the Xbox Controller to play JUICED. 




ivtWh MUM 



HACK liiiltiMi 
HI All I liiilliiri 



KDOX UUE 



:Mi n(;vond the Box 

' I.I high speed or broadband Internet gaming community where you can 

' ■' |Ji:rnirinent gamer identity, setup a Friends List with other players, see when 
I *' niiline, in\/ite them to play, and talk to them in real-time as you play, JUICED 
im? Mliiyed with up to six players onlfne. To play online, you must have a 
iTilJiion to the Xbox Live online gaming service. For details, see Xbox Live Games 

•!!:t,ing 

M you can use Xbox Live, you need to connect your Xbox console to a high-speed 
oiidband Internet connection and sign up for the Xbox Live service. To determine 
'X Live is available in your region and for information about connecting to Xbox 
lie www.xbox.com/connect. 



«ME EXPERIENCE MAY CHARIGE OUftlNIi DNLIIUE PLAY 



CONTROLLING YOUR CAR 




RIGHT THUMBSTICK - GLANCE 

Press the right thumbstick down to view the action around and behind you, 

BSfGHT TRIGGER - THROTTLE 

Aiso known as the gas pedal or accelerator Generally, you want to run as fast as possible 

on straight mad. ease the throttle going into turns and apply it coming out of them. 



LEFT TRIGGER - BRAKE 

While JUICED is a lot about speed, it's even more about winning, and you can't win 
running flat out. If your transmission is set to Autonnatic, this is your standard means of 
slowing down. If your car is equipped with a manual transmission, combining downshifting 
and braking gives you an extra measure of control. 



O BUTTOni - REVERSE 

Unlike the many forward gean 

behind you. 



ve only one reverse gear. Try not to run over things 



@ BUTTON - HANDBRAKE 

Also know as the emergency brake. Applying the handbrake can literally bring things to a 
screeching halt, and will often cause your tires to lockup, which can lead to dangerously 
unstable handling conditions or can be just what you want (see Showoff Moves on 
following page]. 

O BOTTOM - NITROUS ^^^ j/J^ ^^^j^^' 

Cars equipped with a NITROUS oxide package enjoy a speed boost when NlfPOUS is used 
giving you the extra pep to pass, etc. Your NITROUS supply is limited, so use it wisely, 

© 8UTTUN - GEAR UP 

If you have Manual selected for your transmission type, you will need to change' gears 

manually. JUICED cars typically have four or five speed transmissions. When the engine is 
whining and the tachometer is in the red, it's time to shift up a gear. 

O BUTTON - 6EAR DOWN 

Press the © button to go down a gear This is often used to reduce speed around 
corners, etc. 

BUTTON - CHANGE VIEW 

There are different camera views available to you while racing. Depending on the 
situation, you may prefer a following camera, a close camera or another setting. j 

Pressing the O button will toggle through the available camera views, | 

RIGHT THUMBSTICK - REAR UlEW 

Pi-esH th(-i I'ight thumbstick down to view the action behind you. 



i 



IM-GAME-DISPLAY 




- Hi("i"V MHliJih hiiuhUv HHniilHlliiLl iHi iJiH l,ypR (il race. 

irti* i:ilirNTrn iliupJMvn V'nir nuivmii, I nfi/loi.nl I iipn in the race 

HU« iiMtit iii!i|ilftvti lliirniMl, Hnfii, nnrl Minjind/Wnrld Inp times 

UHi I milMfinN flhifilnyii oiiiTufil, nmii |i(i[iilkjn jiinl iiufnbfir of cars in the field 

iha<:k nrtrti* wlmfi liiiiiml nil, (liiipliivii ct nittp of thu ciirrfint track. 

lAiiMitMriMt mImiwu v<Jiii' HI'M iMnfjifHj rHVfitutinnn per minute). 

niiiiiinii lilAH sihiiwd wlint (jiKir ymi tim hi, Vury important in sprint races! 

lilMllMllVlinH iiiiJMinLiiii lipued uiwni in M.PJH, or K,RH. [see option settings). 
II IllllltlCI Ml lilt Jihowr. un;i:il nniminl (if tiie respect gained or lost during a race, 
n llltlUIR Mm VtWli viiuiril i-miv. UieiI lielp to anticipate corners and braking points. 
Ill tirUUUI Mm FIYR ADVERSARIES wliere symbols indicate the location and proximity >^ 

nl »idvniv;iii ir ■. lo v ' veav. fhey take on the color of the adversary cars, and as "" 

fitn ilMii.iiiiir iiif:n!,i;;Bs, the symbols fade. 

immm PLAY 

"t M'liiiui Uh! Mctlon, press the ^iJS button, 
vvhnn puiisiul. ynu have these options: 

tllNTINUE Resume play where you paused, 

(rrsfART Begin the action again (progress will be lost). 

muiONS Access Audio and Game options. 

ftilANOOni RACE Quit current race and return to Main Menu. 

liCK START 



t racing right away, select ARCADE from the main menu, 
is a straightforward game that focuses purely on your driving skills. 



■lllr, "^ 



GAME SUMMARY 




JUICED is all about modifying standard street cars, then racing them to prove that 
you're the best. In addition to triilions of different possible tuning, body styling and 
paint options, there's a wide range of game modes, race types and chaKenges 

FOUR GAMES IH OWE 

JUICED is a big game with four different modes to suit your mood and gaming 
preferences. In ARCADE mode, you'll have instant access to a wide range of highly 
tuned automobiles right out of the box. CUSTOM mode lets you set up events with 
unlocked cars and tracks from the Arcade mode. In CAREER mode, you get to choose 
and build your own cars, then race to earn respect and become the top street racer 
in Angel City. JUICED is fully Xbox Live compatible, and gives you the possibility to 
take your own creations into the Xbox Live arena with up to six other players. 

There are OPTIONS to let you set-up preferences for audio, manual or automatic geai 
shifting'' and 9|mB Jgitroilers, while the EXTRAS section gives you access to video 
tutorials - ^^^ 



VARIED EUEWT5, All WEATHERS, WIGHT DB DAYi 

There are varied event types to test your skills: circuit and point to point races; 
sprints or 'drag' races; crew races, where you control up to three other drivers; 
show-offs, where you perform trick moves for the crowd. In CAREER mode, you have 
additional features that include pink-slip races, where you bet your car on the outcom 
of a race, and crew challenges where rivals challenge you to beat their challenges 
with specified parameters. Racing takes place at any time of day or night and under 
different weather conditions. Beware of the rain, as standing water on the track 
makes for slippery driving^ 



DOZENS OF CARS TO MOO AND RACE 



A 



JUICED has 52 vehicles from manufacturers including: Acura, Chevrolet, Dodge, Fiat, 
Ford, Holden, Honda, Mazda, Mitsubishi, Nissan, Peugeot, Pontrac, Renault, Subaru, 
Toyota, Vauxhell and Volkswagen. They include models that range in size and power, 
from small hatchbacks, to gas-guzzling muscle cars. There are familiar favorites from 
Holden and Ford, together with a fine selection of cars from Japan, Europe and the 
US. It's fun finding out which is the best! There are hundreds of tuning and body 
styling parts to choose from: in ARCADE and CUSTOM modes, these are applied 
automatically, but in CAREER mode, you get to choose exactly how it's done. 
Different drive trains are also accurately modelled, including front-wheel drive, rear- 
wheef drive and four-wheel drive. Each displays different characteristics on cornering 
and acceleration, and the modifications added will make significant changes to the 
quality of the car's handling. 

In JUICED it's possible to damage your cars, and this will adversely affect its performanc 
and handling. Furthermore, in CAREER mode, you'll be expected to pay for the damage 
■ iimI you risk losing Respect if you damage any rival Crew's cars in the process. 



MAIN EVENT TYPES 




CIRCUIT RACING vanes widely from small street circufts in residential areas, to 
iz'rEsional. QUL-Df-tQwn racetracks. Every area of the city has eight circuits, each 
^^^ ttiefr own distinctive environments. Each type of circuit puts different demands on 
lite cars, so you would tune and balance suspension and gearing very differently for a 
U^ Street circuit compared with an out of town track. 

PQINT-TB-roiNT racing involves getting from A to B in the fastest way possible. In 
szT.s ways these are tougher than circuit races because they are often shorter and 
yoki have just one chance to get the driving line right. Each environment has two point- 
tD-K3?nt tracks. 

SPRINT RACES oil you against up to 3 opponents in a short drag race. Sprinting 
-? -a^-= i^n so you'll need to iearn how to shift in the best way possible. Wait 

re :r:-:"e:Br is about to hit the red-line then shift up. Use of nitrous is 
__. , ^^. .. -aces, but don't waste it. Wait until the added acceleration gives 
r : rE" 5:,5-:5ge. Sprinting takes place over 3 heats, so you don't necessarily 
n: :"e to come first, 

SHQW BFFS et you wow the crowd with amazing tricks and maneuvers. It requires 
ac*or«:e^ Gr.w.ng techniques, which will also come in handy to outwit your opponents 
anc to get Ehe best times in other races. Spend some time practicing! 

Pm-iB m^ ewarded for accuracy when performing the maneuvers, and for the way you 
eornbine mansjveps. A list of maneuvers is included in this manual and tutorial videos 
Eai be found from EXTRAS in the MAIN MENU, The following list explains each 
jBare'jvsr. 



^ 



llCfl SfEEi is where yau often need to use NITROUS to reach maximum speed, 

SKJ then hofd it as long as you dare. 

■MIT is wt^ere you spin the car on the spot. Apply full throttle and feather the 

^^andb^ake to induce a proper spin. Rear-wheel cfrives do forward donuts; front- 

7.^=£' d^'ves do reverse donuts. 

BOOTLEG TURN is a U-turn using the handbrake, Accelerate gently and at a steady 

speed Qive fuH lock to the steering while applying the handbrake, The rear of the 

car should swing around and when your nose is pointing 180 degrees from your 

onginal direction let the car roll forward. When coming out of the turn, you need 

forward motion to succeed, 

360 is where you accelerate to a moderately high speed and induce a 36D degree 

spin using the handbrake while traveling forwards. The car's nose must complete 

560 degrees of turn and you must come out traveling in the same direction you 

rtarted. Different drive trains (front wheeh rear wheel all wheel drive] and cars 

"fuire different techniques. 



MAIM EVENT TYPES 




180 is simply a high speed U-turn except that you continue traveling backwards, 

Driving backwards at speed is tough to nnaster. Ideally follow this maneuver with 

a J-Turn or a reverse donut. 

BOOMERANG starts off the same way as a 360. but you don't quite reach 180 

degrees before snapping the nose back to the original line of travel again. 

J-TURIU starts off in reverse gear then apply hard lock and accelerate to get the 

nose facing in a forward direction 

DRIFT is where you approach a bend at high speed, lift off the accelerator and 

steer into the bend... the car should start to 'drift' sideways. Apply accelerator 

as needed to keep the drift going. 

NITROUS DRIFT is a tricky maneuver that involves applying NITROUS and 

acceleration in the drift. 



It is possible to perform "cDmbinations" of maneuvers, stringing them together into ' 
one seamless display in order to gain more points. See below for details, 

SUPER DONUT is a Right 180, followed by Forward Donut and another Bootleg Turn, 

Best for rear-wheel drive cars. I 

REVERSE SUPER DDNUT is a Right 180, fallowed by Reverse Donut and Right J Turr^ 

Best for front -wheal drive cars. 

QUAD-BOOTLEG is four successful Bootleg Turns in succession 

DOUBLE 3GQ is two 360 degree turns in succession.., this is pure ballet in cars 

FLIP-FLOP is a 18Q followed by a J-Turn. Just like the movies? 

DING-DONG requires you to do a Bootleg turn, accelerate and do a ISO, then a 

J-Turn and finally a Bootleg Turn. The stuff of Masters! 

CHAIN-DRIFT requires you to find four turns that are close to each other then 

Drift on each one, 

MAX SPEED 300 requires maximum speed in your car then a spin into 

360 degrees. 

MAX SPEED 180 requires maximum speed in your car, then a spin into 180 

degrees. Beware as you1i be coming out of it backwards! 






JUICED ARCADE lets you 
uxperhiiicn c\\\ neirs and tracks 
hrnu()h n chiifnpionBhip 
iitnttiluni Tfnirij nvii tsleven 
f-i(ir'U)ij, iHidi nnnifiritiing five 
ttVttntii tmiiKu iir (it lal I ranges, 
ttimh I Hi |)iif'fi!r;t, lnp) You may 
(iiinifihiln iJiif Ursl four events in 
niw iif'ilnr, winning all four to 
nnlni:k iJui fift,h and final event. 
\ti Aflf:Ai;)E, the cars are 
nifdudv modcied for you. For fun 
with niodding look at tfie 
CUSTOM and CAREER modes, 



CUHIIIM HAi:i 




^ 



JUICED CUSTDM RACE gives 
you access to the cars and 
tracks that you fiave unlocked in 
ARCADE. It iets you set up 
races ttie way you want, and 
even lets you do quick car 
customization with the 
AUTOMDD feature. Cars are 
divided into groups depending 
on their power; Group A cars 
are the most powerfuf. 

Get ready for your first race in 
Angel City GOOD lUCKI 






10 



CAREER MODE 



g 




This is the central game mode for JUICED and enters you into a non-linear 
environment where you nnust not only hone your skills, but also develop your own 
strategies for winning, it is the Career mode that helps makes JUiCED such as unique 
game. Here you will be able to collect over fifty vehicles, tune and modify them and 
enter them into a wide variety of challenging events, 

CASH ^_^____ 

There are many ways to make money, earn cars and new components in Angel City: 
Wfn prize money at Events 
Place and win Bets 

Sell cars for profit [in particular, those you have won in Pink Slip races] 
Complete crew challenges 

RESPECT __^ 

In Angel City there are eight rival racing crews. Each crew has a level of respect for 
you that can range from zero upwards. This respect level changes depending on your 
performance within the game. Each crew will respect you for something different; e.g. 
The Urban Maulerz love circuit racing and will give more respect to a player who wins 
circuit races. Biggi will look at your sprinting qualities and heads up the A.W.B. crew 
in Angel Westside. 

Each Crew has three specific challenges to complete, and to complete the game you 
must gain everyone's maximum respect and successfully complete all the challenges, 
The progress bar at the top of the Respect Overview screens show you your overall 
progress through the game. 

In the Career mode you will see a big red 'R' on the display, with a number beneath it. 
This represents total respect gained or tost during a race. If the number is red, you 
are losing respect: if it is green you are gaining respect. When you go to the respect 
overview, you will be shown respect score bars for each crew leader. Your total score 
earned during an event will now be distributed according to the different crew leader's 
opinion of you. As the scale rises, privileges are unlocked; here's how to interpret thi 
scale of respect values. 



11 




CREW 


LEADER 


LII€ATIQJU 


RESPECTS 


Urban Maulerz 


TK 


San Ricardo 


Circuit 


AWB 


Biggt 


Campbell Hills 


Spnntinq'' 


Vixens 


Sue Yen 


Downtown 


Showoff* 


The Wild Cats 


Maria 


Anqel North Central 


Crew racing'"' 


Omecia Tau 


Jack Walker 


Angel West Side 


Best Car 


Public Chaos 


Melody 


Southside Beach 


Car collection 


The Lordz 


Poppa Zee 


East Angel Island 


Gannblinq 


Leqton 


Carlos 


Anderson 


Pink slips 



ese crews will also respect Circuit racing skills if you don't have race rights m their neighborhGod, 

•du may gain respect but it's also possible to iose respect by driving badly, so 
^ewarel Generally, you need to be in the top two positions to score any respect. 
Bonus respect is added for winning by a large distance; taken away for losing by a 
large distance. Take a look at the following race types and learn how to gain respect. 

CIRCUITS & SPRINTS 

Win races, or come second in races of three or more, to gain respect. You will lose 
respect for finishing in last place in any race, or for causing accidents. ^ 

SHOWOFF 

You gain more Respect the higher you score. However the better you beconne, the 
harder it will becoma to get that extra Respect. If you crash, you will 'wipe-out' your 
hard earned points so drive with care. 



CREUV RAGING ^ 

As you progress you will recruit crew members to race with. Enter team races with 
your crew and earn respect. Crew racing is explained in detail later in this manual. 

BEST CAR 

Your Respect will increase if your Best Car value has increased since the last time a 
Crew saw you. Examine your career statistics for best car information. 

CAR COLLECTION 

Your Respect will increase if your Car Collection vafue has increased since the last 
time a Crew saw you. In CAREER mode, cars are presented in the WORKSHOP and 
categorized by their BHP rating. A modded car may have a higher 8HP rating than its 
unmodified stock counterpart so will appear higher in the list. From the CAREER MAIN 
MENU, select WORKSHOP to manage your car collection, 



CAREER MODE 




12 



BEHING 

The more you bet on a race, the more Respect you wi!l earn. Winning a bet is an 
additional bonus! Place a bet with other Crew leaders in the grid before a race. You 
will lose respect if you bacl< out of a bet. Bet above the linnits of the rival Crew leader 
to gain additional respect. If you are attending an event only, you can place a bet on 
an individual or team. The betting nnenu is accessed by selecting the desired driver in 
the starting GRID screen. Place your bet then sit back and watch the race. 

PINK SLIPS 

You will earn additional respect for winning Pink Slip races, Pink Slips races can be 
organized via your mobile phone. Later in the game you will receive calls from rival 
crew leaders challenging you to a pink slip race. 

DAiVIAGE 

If you damage a rival Crew's car during a race, you will lose respect from that Crew. 
Note that respect can be won and lost from Crews attending an event, not just those 
hosting the event. 



PRIVILEGES 



Each crew will award you different privileges depending on the respect they have for 
you, so as you progress though the game, each crew will indicate what they think of 
you by granting or removing 'Respect' points based on your actions and the crews" 
different preferences, Unlocking the privileges opens up the game, and means that you 
wilt have to excel in all areas of racing. 



100+ ATTEND: 

The right to attend events hasted by this crew but NOT race. You can bet on races 
when you attend. By Attending, rival crews will also take note of your best car and car 
collection, and if relevant will award a score. 

300+ RACE: 

You have the right to attend and race. 



600+ PINK SLIP: 

You may set-up an unofficial pink slip challenge with the crew leaders 

10Q0+ HOST: 

You now have the right to host your own events on this crew's turf. 




13 




VARIABLE DRIVER SKILL 



When betting against other drivers, or racing for pinks, the skill of the other driver 
will vary. For example, if you raise a bet, the opponent will drive more keenly,., 
obviously he has more to lose! If you enter a Pink Slip race, the same is true, so be 
prepared for a real challenge when you raise the stakes! 

DISTRESS SVST£M 




The exclamation mark shows that a driver 
is stressed and might mske s mistake. 



JUICED is all about driving with skill and avoiding damage at all costs If you damage 
your car, you must repair it at a cost, You will lose respect for damaging other 
drtvers^ cars. JUICED features the Distress"' system, or Driver Induced Stress 
system, which simulates drivers who make mistakes according to their skill levels am 
degree of calm. If an exclamation mark appears over an opponent's car when you are 
taifgating them, get ready for them to make a mistake, Sometimes they wiJL but not 
always. More experienced drivers keep their cool longer than inexperienced drivers. 
This allows you to play tactically. Pressing f on the 4* during a race highlights the 
drivers names and stress levels. Yellow means calm, orange means agitated and red 
indicates panic, When the indicators flash, trouble is never far away. 



MM 



n 



irir CAREER MODE 




CREW RACING 



Other drivers may send a text message to your MOBILE PHONE asking to join your 
Crew. If VDu hire them, they will need a suitable car for racing. To compete in a crew 
race you must have at least two cars in the same class and enough drivers to enter. 
During the event set up, you are able to select the cars to take, the drivers you want 
and eventually decide who drives which car. When building a team, it is a good idea to 
enter your drivers into a race and not yourself. By controlling them from the sidelines, 
you are able to study their skills and see how well suited they are to the car you have 
built for them. Experimenting with different combinations of driver and car may yield 
very different results. 

The crew to get all their drivers across the finish line first will win the race, 

CREW CONTROLS 

When crew racing, you can tactically control your crew members aggression 
during a race. Use the following controls to switch between high, medium and low 
aggression of each driver. 

DfllUER 1 COMMAND CONTROLS 

Press -f/^r on the *|» 

DRIVER 2 COMMAND CONTROLS 

Press ^/^ on the 4* 

DRIVER 3 COMMAND CONTROLS 

Press the © and © buttons 

HIGH'ASSRESSION the driver wiii race flat out with maximum aggression but at high 
speed they may become stressed quickly, and make more mistakes. 

MEDIUM AGGRESSION - the driver will try to hold position. This is ideal if you have 

a second driver ahead and wish to put a defensive buffer in place to protect that 
lead position. The driver will also calm down if they have become stressed. 

LOW AGGRESSION - the driver will back off and drop back through the pack. 
However, if they were stressed then they should recover quickly. 

It takes practice to perfect a Crew racing strategy. Your strategy will also vary with 
the number of Crew members you are racing and whether or not you are entered in 
the race too. As your Crew gains experience, you will notice that they can drive for 

longer periods on high aggression before they become stressed, and are far quicker i: 
recover when they have become stressed. 



r: 




CAREER MAIN MENU 




The main career menu 




GO RACE 



Find out about the many Street Racing events in Angel City by checking the EVENT 
CALENDAR, There is no obligation for you and your Crew to participate in every listed 
event. However, the neighborhoods you visit and the events ynu race in all impact the 
different respect factors of the various crews. 



EUENTS CALENDAR 



IT 



-^7..--.-.v^v.J^^v;^x:v^_ 




Here you can pick en event, check out the 

V'^, :f* event flyer, and the crew hosting the event. 



There are 3 different types of events displayed in the EVENT CALENDAR. Events are 

added as your respect improves, your cash reserve increases or your car collection 



18 



CAREER MODE 



expands, You do not have to enter every event on the calendar, feel free to choose any 
event that takes your fancy, Events are color-coded: 

BLUE - Shows the current day on the calendar. 

GREEN - An event at which you can race, 

VELIDW - An event that you may attond or bet on, but cannot enter. Attend these 
events to raise cash or see cars in action from a class you do not yet own. 



RED 



- Events you can't attend due to insufficient cash or Respect. 



A ftyer will be displayed for each event on the calendar The flyer contains ail the 

information about the event; Location. Race Type, Car Class, Distance eto, 

HQSTIIUG EVENTS - You may host your own event on any empty day on the calend^ 
Press the © button on the empty day and create your own custom event. You n^ 
host an event in your home location 'Super-speedway' or in any crew's location fop 
which you have host privileges, 

SPONSORED EUEKTS - Elite manufacturer-sponsored events featuring longer circuit 

races and high-value prizes including valuable 'prototype' mods for successful 
Crews. 

SPECtAL EVENTS - Some events have entry criteria such as car territory, car 

manufacturer and even prototype car only events. 

PINK SLJP - The ultimate race experience where you go head-to-head with a rival 

Crew Leader; the winner walks away with the loser's car 

CREW RACES - To enter these, you will need to recruit a crew and provide them 
with a suitable car to participate in crew races. You can recruit up to three street 
racers to join your Crew, The winner is the Crew who gets al! of their cars across 
the line first. 



Dont^know what to do next? Use the advice system! This system will analyze your 
status and suggest the best thing for you to progress further in the game. Of course 
you don't have to follow the advice. 




WORKSHOP 



Here you are able to view' afl the cars you 
own, ranked by their power EBHP] rating, 
Vou wilt need to own several cars to allow 
you to race the right car at each event. 




^--er the WORKSHOP and choose the car you wish to modify from the list. Then 
eat CUSTOMIZE to modify it. Car performance mods are categorized as level 1 ', 
- el 2", "Level 3' and 'Prototyped Performance mods are unlocked in order by 
:5nng and winning races. 'Prototype' mods can only be unlocked by winning 
^^^Tsored evenis. There are tfiree areas of modification: Performance , Appearance 
HJH Point Jobs. 



REPftlHAIAINTAii 

r:^ : -^s ar»d brakes vmar out and NiLfous becomes depleted. Tney cm\ be 
- :-s WORKSHOP for a fee. ff the bodywork is damaged, it can be repaired 
ifiBf an event. This command is onfy visible if it is necessary, and other 
ff«ry choices will be inaccessible until the necessary work has been paid for 



CAR SPEC 

y.cA 3 breakdown of your car's modifications, This screen will also highlight any 

available upgrades. 

CUSTOMIZE - PERFORMANCE 

Performance tuning allows you to enhance the performance and handling of your car 
Be aware that you can enhance the performance of a car to such an extent that it 
crosses from the top of one class into the bottom of the next. You can use the Engine 
Management System to reduce performance back to within lower class limits. 

INDUCTION SYSTEM - Improved flow filters increase horsepower and should be 
used in conjunction with upgraded exhaust systems. 



Vy CAREER MODE 




SUSPENSION - Higher-rated and stiffer suspension improves road handling, 
cornering and braking. 

RIDE HEIBHT - Lowering the ride height helps reduce body roll and looks cool, 
however iower cars will react nnore severely to curves and bumps 

EMHAUST SYSTEM - Not oniy innproves power and torque, and changes the sound of 
your car tool 

GEAR RATIOS - Tune your gears for higher speed or greater acceleration, 
TIP: Short tracks favor acceleration; longer tracks favor higher top speed. 

BRAKES - Powerful cars need improved brakes so you can control them into 
corners, TIP; Brake before entering bends rather than during bends to avoid losinc 
control. 

TIRES - The more expensive tires will provide better grip and better wear. 

TIP: Tires with less grip may help ym in Showoff but hinder you on a wet Circuit race 

TURBQ SYSTEM - Improve acceleration as demonstrated by a clear step in power 
and torque when tested on the DYMAMQMETER. TIP: It is possible to blow your 
turbo by aggressive driving. 

NITROUS - An affordable gas injection system that adds tremendous acceleration 
for a few seconds at a time. TIP: Nitrous is vital for success at Sprint events. 

ENBINE MANAGEMENT SYSTEM - Fine tune the engine power tBHP) close to the 

limit of a class. TIP; If you tune a car out of one class and up snto the next, use 
the Engine Management System to reduce performance as it is always better to 
be at the top of a lower class than the boUom of a higher class. 

CUSTOMIZE - BflOY STYLING 

You won't get far on the Street Racing circuit if you don't learn how to modify the 
appearance of your car. Car modding is an art form, and all the tools you will need ar- 
available in the WORKSHOP 

FRONT BUMPER - Bumpers improve downforce and road-handling. 

HOOD - Some types add value in terms of styling, while carbon fiber hoods save 
weight and are the most respected type. 

WHEELS - New wheels will earn extra style respect, 

SlOE SKIRTS ~ Skirts improve downforce and road-handling. 




19 



HEAR SPfllUR - Choose from a range of car specific and general purpose spoilers. 

Each one adds downforce to improve fiandling. 

HEAR BUMPER - Bumpers improve downforce and road-handling, 

i£CAL5 - Choose from a variety of designs. Basic vinyl types are available in a 
-z^ne of colors. Airbrush themes are more expensive but are highly rated. 

BEMOUE/COLDR SPDMSOR DECAtS ~ Mot everybody wants to shout about what's 
-"li" :ne hood, so here's how you remove the performance component logos from 
' r = 2e of your car 

TllfTS - ^ :£r the transparency of the windows to nearly opaque for added style 

BMS - Brivf^ nams get you noticed but may get damaged during a race. 

I - Rs-cokr vour- in-car d^s. Match the exterior paintwork to earn Respect, 
i am OfTEimJIiliafT- &in respas wUh a top^ted In Car Entertainment tICE) 

e aamm or |Bir hom - Gmec for has^r^ oihsrs online. 



TMTk sch^T^s using a COT^betion of Base, Metallic and 
": -^z^eaL-s 5 color scheme, take a note of ttie tX.Y} REF 



- Choo^ tlie base color for tlie car ^ tfie price sfiown. 



MnilLIC COLOR - Add a metallic sheen to the car for the pnca sfiown. Changing 
:" ':e^s :.. cetsmnines how metallic' the finish looks. 

PIASLESCENT ISOLQIS - A specialized finish that changes between two colors 
zeoending on the viewing angle. Changing the intensity alters the dominant color. 

WHEEL COLOR - Add that finishing touch by adjusting the color of your wheels to 
^5::n the car. TIP: Re-coloring your car can be an expensive process. Win a few 
"Ezes in a well-tuned car before spending extravagantly on the paintwork! 



20 



THE TUNING SHOP 



CAREER MODE 





For a quick way to tune your car, 
choose Che Tuning Shop. 



You may choose to modify Individual components, or select a Tuning Shop, which let= 
you place a pre-selected range of selected parts on your vehicle. These packs also 
make clear what class the car wilt be after modification, Pay attention to whether yc./ 
car will be near the bottom or top of a class. 



DYIUAMOMETER 




Use the dynamometer to check out 
the performance improvements. 



The Dynahnometer visualizes the difference that your engine modifications make to the 
car's performance. When you buy a car, check it out on the dynamometer make 

modifications and test it again, 




21 



■EST DRIVE 

'-' i. modify power and handling you should really check the difference you are 
:aking a test drive before you enter eny events, Be careful not to damage 
i; all repairs nnnst be paid for 

:' = ..' CAR SCHEME 

:. :::rs or apply a visual scheme to you car If you want all your cars to have a 

■ z::r stance , use this option. 

:;.. CAR 

7 Option to sell this car. Note you can have a maximum of 55 cars in your 



.'-Mi VUQRKSHOP 

.'fiso oie Main Career Menu. 



SEiPECT 




Vertical bans show ^rmi respsct, checks 
show completed chalfenges and the 
honzontal bar shows overall game 
progress. 



'''S option to get an overview of your current respect status throughout Angel 
::mpiete the game, you must get full respect from every crew and complete 
'aw Challenges. 



22 



CAREER MODE 




STATS 




Check to see the detail of how well you are 
doing against each crew. 



Here you find same detailed statistics about your career including respect history, cs 
statistics and much more. 



CREW 



' 




^ .--- 


CKTEM^J^ST^^'^ 




^^^^H ^^K^H ^ 




^H 




m^.. .• -js''''b.^^^i^ "- 



This option allows you to review some 
information about your crew membens. 




23 




HOBILE PHONE 




Once you have made a bet with 3 crew 
leader, yau'fl get calls from them. 




5 St of contacts in your MOBILE PHONE by betting with rival leaders, then calf 
ID take a challenge or set up a Pink Slip race. Each crew has its own three favorite 
nges. all of which require specific cars. To gain 100% completion you will need to 
"=-? 3!l the challenges. Check your progress in the Respect Status screen: as each 
"r 5 completed, the X's below !;he relevant respect bar will turn into checks, 



lEALERSHIP 




New cars are available from the 
showroam, and used cars from 
a dealer and |Unk yard. 



-IfiSHlP - view all the cars currently available in the new and used market in 

". Cars are categorized by their power [BHP) rating. Cars will either be branch 
:: out in reasonable condition, or scrap. Newer cars will have better 
i-ze initially and maintain greater value. As new cars come onto the market, 
:~ notified by the dealer on MOBILE PHONE. 



1 



24 



MULTIPLAY 




SPLITSCREEN 



Create a Custom split screen game for two players using any of the cars, tracks and 
routes in Angel City that have been unlocked in Arcade Mode. 



SYSTEM LINK PLAY 



Link up to B consoles together and create a CUSTOM game using any of the cars, 
tracks and routes in Angel City. 



XBOM UU£ 



Visit Xbox Live to experience the best of Angel City's street racing scene. Compete 

for fun with online CUSTOM racing or take your CAREER Crew and car collection on: 
the streets for the ultimate online experience, 



SETUP 



You will need an Xbox L/i/e account to play JUICED online, JUICED uses Xbox Live fc 
online matchmaking. You must use an existing or create a new Xbox Live account 
before playing. Note that you must have high-speed internet service [cable or DSL) to 
play Xbox /./Ve. 

CREATING AN XBBX //I^f ACSQUNT 

You can create a new Xbox Live Account in the Xbox Dashboard. When creating a ne« 
Xbox Live Account, you will be asked to provide or select: 

1 . Your billing region 

2. Read and accept the Terms of Service. 

3. Enter a gamertag (your user namel 

4. Enter your Date of Birth 

5. Enter your subscription code 

For more details about Xbox Live, visit www.xboxcom 



KBDKl/irfOPmNS 

There are two additional Xbox Live specific options in the main menu. 

• Appear Offline - Set to YES if you want to play online without your friends know; 

• Voice Through Speakers - Set to YES to hear other players voice communicatio 
through the speakers of the TV when you do not have a head set inserted. 



XBOX UVf GAMES 



QUICK MATCH 

Find and join a CUSTDM or CAREER game based upon the options you select. Select 
SUBMIT when you have found a game that matches your selection, if a match cannot 

be found, you can create a new game using your chosen criteria, - 




25 



MATCH 

: a 3t of active CUSTOM or CAREER games based upon the options you 



r^s 3 new CUSTOM or CAREER game based upon the options you select. Note 
=^" " join or create an Xbox Live Career game. 



mims 



ine status of your Friends. 




SC^EBOARD 

-^::5EE :^ me SCOREBOAROS displaying; 
mniB RACKING ~ Your JUICED global ranking. 

IP LAP TIMES - The best lap times for each track and route, 
"1? SHDWOFF SCORES - The best Showoff scores for each track 
P.Mi SLIPS - Wins, losses and accumulated cash winnings. 

SBiflUI 

Sp out from Xbox Live and return to tfie JUICED main menu. 

■■ LINE DPTIOHS 

r differ depending on whetfier you cfioose Quick Match, Dptimatch 
r&^^s on the Xbox Live menu. Whichever you choose, you can then 
I^stom or Career races. 

OSTOM QPTIONS 

I*/ 5smes can be created using any of the cars, tracks and routes 
i4rc-r I :y^ The configurable settings for CUSTOM games are: 

ACCESS 

.'*-E- creating an Arcade game, choose whether game access is public (anyone 
ZcT ; n] or private [only invited friends can play], 

ISS ALLOWED 

■-E—e^ modified cars are allowed. 



IRMANCE GROUP 

¥■= = soecific performance group requirement for the race 



:3.J5IQN 



collision is allowed. Disable Collision if you are experiencing network I 



MULTIPLAY 




26 



XBOXi/Vf CAREER OPnONS 

Xbox Live CAREER games use your offline CAREER Crew and car COLLECTION. 
Note that you must have already created an offline Career before taking it online. 
Also, before entering any Pink Slip challenges, be aware that any changes to your car 
COLLECTION that occur whilst online will appear in your offline car COLLECTION. 




The configurable settings for CAREER games are: 

ACCESS 

When creating a Career game, choose whether game access is public 
(anyone can join) or private (only invited friends can play). 

TEAM RACE 

Race as Solo or take your CREW online and enter team-based races. 



UPPER CAR CLASS 

Limit the upper range of car classes (based on horse power) that can be entered 
into races. 




laWER CAR CLASS 

Limit the lower range of car classes (based on horse pov\/er) that can beentered 
into races. 



n 




CAR CRITERIA TYPE 

_ ^it the criteria by which cars are limited in races: None, by Territory by Make or 
-, Model. 



CAR CRITERIA 

^-5 criteria limiting the car entry: TERRITORY - Any, Japan, USA, Europe. MAKE - 
-^, Honda, Toyota. Mitsubishi. Mazda, Nissan, Subaru, Ford, Fiat, Volkswagen, 
-rjgeot. Renault, Vsuxhalt, Chevrolet, Fontiac, Dodge, Holden. MODEL - Any car 
"^odel type. 

HMK SLIP EUENT 

r"3b!B Pink Slip racing online, allowing you to win your opponent's car. Note that 
; "■< slip racing online is only possible with two players (you and an opponent). 
E: t^e Minimum Players setting should be 2. 

mniU RANKING 

:_- ranking is your position in the world relative to other players, and this is 
irie -mined by the rating that you earn through playing online. The nunnber of races 

:_ "ave entered is also shown. Your rating is based on your win points, which are 
:"::ortional to the quality of the opposition you choose; for exannple, if you beat 
"^eone with a much higher rating, you may score up to ten points. !f you lose, 
:-z" points equal to the winner's are deducted from your rating. Entering a race 

" more players increases the potential number of points you can win. Beating 5 
:f :Die will increase your rating by 5 times as much as beating 1 person. Beware 
":.^ever as losing to 5 people means 5 times as many points lost! 

LiNIQUE ONLINE POSSIBILITIES 

-_.CED sets itself apart thanks to the unique possibility to influence the giahai 
■erord from a single player game! That's right, even when you are in a single-player 
:e~5 it is possible to set record lap times on-line! Just get connected before 
: E_. ng. then enter your single player game to challenge the world records as you 
ii-snce your career! Your online friends will also be able to contact you with 
'. rations to race. 



28 



CREDITS 




Juice Camei Ltd. 


Juice Semes Thanks: 




Paul Keast 




Claire Wilhams 


Calm BeII 


Sen Christev 




Joe Birkett 


Studio Director: 


Dan NuLtali 


Don Whiteford 


John McGowan 




Craig Grounsell 


director 


Dereli: Johnson 


Tim PrEfice 


Adrian Page 




Tyronne BramJev 




Julia Young 


Stephen Powell 


Jackie Ball 




Tom Bell 


UBd Oesioniir: 


Sam Whitelord 


Richard Badger 


Efliot Ormeshar 




Mike Engscram 


Game Design: 


James Dima 


Stsve Huni; 




Don Whiteford 


Juice Games Spisdal Ifianks: 


Andy Bate 


To all our families for their suppurt 


Stephen Powell 






In Memorv flf; 




Paulo 'RACERXaK' Jenkins 


Rob Anderson 


6/18/78-5/15/04 




"Never to be forgo teen' 






Mark Williems 




Jamie Campbell 




Pete Memmott 




Stephen Powell 


Director, Project Management, Europe: 


Richard Badger 


Roger Carpenter 


Mat Draper 




Stei^e Hunt 




Nnel Austin 


Oamon Finn 


Ian Moran 






Executive Vice Presiient Worldwide 


Liiad Artistr 


Studies: 


Andy Bate 


Jack Sorensen 


L««d World Artist: 


Vice Presideat Product Develapment: 


Rich Thomas 


Philip Holt - 


Wiirld Artiiti: 




Ddnna Jennet!; 


Mike Gamble 


Rob Jimenez-Owen 




Simon Leedham 


Senior Vice President of Busioess 


Dave Ambler 


Development: 




Dan Kelly 


Lead Vchide Artist; 




Matt Green 






Andrew Waiker 


Veitkte Artists: 




And! Entwiscie 




Matt Brussels 


Florence Kum 


COsraeler Artists: 


Assistant Submissions Enordinatdr: 


Rod Edwards ..^|^ 
Paul Doian '^^ . 


-*ai8ill : Siman Deal 




User Interface Artists: 




Donfia Jennet 


ryO Blobal Marketing 


Simon Lftedham 






Senior Vice President, 


InternilBA: 


Worldwide Muriieting: 


Eevin Clark ^gswn*-^ ' ' "' 
Seu Cienton "" '^^^^gm 


Peter Dills 



I 



Glolial Brand Manager: 
Pete Murphy 

Assistant Slolral Brand Manager: 

J y lien Socquet-Clerc 

Seniar Project Manager, ArtJ 

Till Enzmann 

DTP Dp orator (JDOl 

Anja Untiet 
Detiaf Tapper 
Dirk Offenberg 
Jens Spangenherg 
Ramona Backers 
Ramona Stell 

Director of LocaNzatioD: 
Susanne Oieck 

LoceUiatien Engineer: 
Bernd Kurcr 

Localization Goardtnator: 
Andreas Herbert? 

Product Managers, USA: 
Dai^e Miller 
Hocco Scandijzo 

Associate PR Manager, USA; 

Rob Cassel 

Marketing Director, UK: 

Richard Williams 

Product Marketing Manager, 
UK & ENport: 

Jon RoDke 

Marketing EKOcutiue, UK £ EMpcrt: 

Elizabeth Blackman 

PR Manager, UK a Ixport: 
Greg Jones 
Helen Jones 

Online Marketing, UK: 

Huw Beynon 

EKport Sales Manager, UK: 

Gayle Shepiierd 

Marketing Qireetar, Germany: 

Paul Ashcroft 



Head of Product Management, Germai 

Christina Ettelbrijck 



AsBistant Product Manager, Eermenvi 

Bettlna Nonn 



Head of PR, Sermanif: 

Georg Reckenhhaler 



PR Manager, Germany: 

Jo Chen Langenhatih 





29 



AiH Picific: 



Ci-lr^atarr 








Tm 'Big Daddv T Flanagan 

Stoen 'Hukio' Fretich 

Jonathan Gill 

MIcheie 'Machi' Hunt 

Chase 'i: was an accident' Jemz 

MJchsel 'The Show' Lee" 

Sam 'Grits N Gravy' Martin 

le Fanbome' Sergia Mimikos 

Hugh 'Hughbacca' MitchEll 

Marcus 'KIMIRION' Morgan 

■^A/esley 'llps!;er' Morris 

Chris Wallricter' DJander 

Josepi-i 'J J' Pearson 

Greg Tne HammEr PlaU 

Matt 'a dofif Rappaport 

Jim RtEchie 

Brigido 'B-Rod' Rodriguez: 

Mayra 'Bog' Sarpa 

Jeff "JTek' Srisasihapat 

Edwin 'Fast Eddie' Stalter 

Eric 'ShamnV Watson 

Za chary Wadgeworth 

Savid ISchuleMEistEr' Wilson 

First Party Supervtaor: 

Ksith Michaelis 
Ian Sedensky 

First Parti Specialists: 

Mati Ames 
Lori Arrowood 
Marc Durrant 
AriElle Jayme 
Alexis Ladd 
Jeremy Moseiey 
MichaRl Rinco 



MBsterins lab Technician a: 

Charles Batarse 
Glen Pelisrs 
Anthony DunnEt 

Database Applicatidns Engineer; 

Jason Roberts 

EamB Eiraliiatian Team: 

Sean Heffran 
Scott Frajrsr 
Matt Eliie 



Benfielil Sports InternattDnal 
Uceosiag Agency 

www.bfiiBrnup.tii 

Russell iVIurphy 

John Postlethwaite 
MIcnIa Bands 



Babel Media Ltd 



; Campo 



Adann Chapman 
David Laws on 
Sergio Massabb 
Anna SjostrcSm 



Babel QA teant: 

SopNs Kraoss 
Maria Safiehei 
Nick Schaefer 
Log I a Zamunar 



BoBpg Ilesign hy Bah B. Bam Ltd. 

Sotrnd Supenrison: 

AndrEW Bamabaa and Paul Arnold 

Sound Designers; 

Dave Soilivan end Greg Hill 

Vehicie engine sDunds reccrdecf at MIRA 

racecourse. IMuneslxui, UK, Jan "05 by 

Grsg Hill. Dave SuJjivan and Paul Arnold 

Pml praductiun £ editing: 

Dsve SulNvart and Greg Hili 

Additional engine sounds: 

Licensed iVonn Sound ^^ave Concepts 



For kindhr letting us racard tlieir cars 

James S live seer - MitsLtbishi PO 
BtevB Silvester - Toyota Supra 
Simon Baldwin - Mitsubishi FTD 
Harry Baldwin - Ma^da MX-5 
Arsdrew Hughes - Renault Clio 
Barry Bcarisbrick - Rat Punto HGT 
Ian Allen - Ford Focus ST170 
Jason Foxiey ■ Ford Focus ST17D 
Ban Higgins - VW BEEtie 1 .BT 
Richard O'Dnnovan - VW Beetle 1 .BT 
Brian Towlsnn - MitstibishJ BODzx 
Graham Mulvihull - Mazda RX-? 
Freddy Kar^va - Mszda RX-7 



Cofnerstone Pro mo lion 



Sessing Music Sepuicta 

Julia Sessing 

CGI Intfo - Plastic WaH Pty Ltd 

Uad Gompasitor: 

Adam Jones 

FX: 

Adam IvIacGowan 

Animatian/Modelling: 

Andy Yong 

Mntian Capture Actor; 

Ben Stringer 



ao 



CompasUpr: 

Ben Xu 



Animatitin: 

Chris-jjpner Harris 



CREDITS 





AnimatiDn 

Hugh Carnck-ASSan 
Pecer Spina^e 
"JacKy" Wt^i He 

Animation & Itsliting: 

Philip To 

n^atinn Capture Actgf: 

Issbella Dunwill 

Mdcap Clflanup: 

Cameron Hubs 
Jarres Davies 
Mtchaal Huglies . 
Lyie Carroll 

TflKture Artist & Uihlmg: 

Michael Paget 

Motion Capturs £ Ugjiting: 
Samuel Maniscalco 



Snund E 

Stuare Spoard 



TsKturc ArtisI: 

Tyrone Maddams 



Prodiicer £ Prodiiction fl^aitagement: 

^^ziics Toiliday 



Creative Director: 
'♦=L-^n Maddams 



ti a nli i i. Preifffcer S Business Affairs: 

~3^ P'iiirTG 






I narim%i and design 



CoacEiwDrk repair advisor 

Me. Jeffs of Jeffs and Lee 

Uidea playback 

Bmk Video. RAD Gafne Toais, Inc. 



Steering Wheel Supjinrt 

tapment SooSs and rElated 

' ilogv pfovicfed undsr iicensa frDm 

^.h.&SOOI-SOaSLogitsch, All 

reserved; 



Car tyiangfacturerg 



Thfr i:u\s, iheir pErtci'-mance and 
ai:ern^arket nic-diHcatlQns mav differ in 
certain cases trurn cheir real-lite 
CGunterparts. Noc ali afEermarket. 
modtfiCetmnE are availsblE for all models 
dsptcced -n it\iB gsme 



mmmi mhtors 

Chs'jrotet, Pontiac, Carnara, Z28. 
Corvette, Z06, Firebird, all refaied 
Emblems, and the related venicle bodv 
designs are General Motors Trademarks 
used under license to THQ Inc. 

UAUXtiAtL 

Vauxhall, Corsa, Emblems and vehicle 
model bodv designs are Vaujtfiall Motors 
Limited Trademarks used under license 
to THQ Inc. 



.HtrEFH 'iJ-:-'-^-- -^ 



Dodge Is a trademar'i of 
DaimierChrysfer Corporation. Dodge 
Charger, Dndgs Neon, Dodge 3RT4, 
Dodge Viper GTS and their tx'sde dreas 
are used under license by THQ Inc. 
© DaimlerChrysier CnrporaElon 20D5 



Ford D^ai and nameplates are 
reQiF,tEred v'-ademarks owned and 
licensed by Ford Woior Company. 

HHLBEH __^^_„^— 

This product is licensed by Holden Ltd 
A.C.M. OOB aaS 233 and/or affiliate 
corpuratinn,. All trademarks, copyrights- 
and designs used with permission, 
(ci & ™ 20D5 Hoiden Ltd. 

HOWDB 

Designed, manufactured, and distributed 
by/for THQ Inc Honda©, thE "H' logof.!), 
Acura®. stylized "A' Iqgo'S', CiviC<B>. 
saOOO™, CRX'^^, integraTyps R®. 
PreluGee. VT^", hSYM. RSX@, 
incegraipj, Type-S™, Type R''". and ttie 
distincti^/e dessgn elements of Honda 
and Acura vehicles are ti'ademarks and 
fftetiactijal property of Honda Motor 
Co.. Ltd.. used undar license from 
fiirfSitsn Honda Motor Co., Inc, in the 
U S. and Honda Mater Co., Ltd. in other 
s s m g ^ Offkia! Htmda licensed 
f fr^i-r £i TiGtes rss£rved. 



FIAT 



All manufacturers, cars,, car parts, 
piames. brands and associated imagery 
f-jaturerf m this g^me are intEliBctui! 
properi;y rights i secluding trademai'i<:s 
and,.''of" copyrighted materials ol Fiat 
Ajjl-fj S.p.A Af; Rights Reser^^ed. 



MAZDA 



Mazda, MX-5„ nX-7, RX-G names, 
emblems and body designs are 
trademarks and/or other intellectual 
properties of Ma^da Motor CorporsEiGf^ 
gnd are used wsth permission. 

MiTstistsm 



ft/litsutfjshi Eclipse, FTO. GTO, 30DDGT, 
Lancer EVDLUTIDIM names, emblems 
and body designs are trademarks and-'or 
intellectual property rights of 
MiTSUBlSH! MOTORS CDRPOHATIDN 
and used under license by THQ Inc 

NISSAM _^ 

NISSAN and the nsnss, logos, ma-- 
and designs of the NISSAN produt-:.= 
are trade marks and'or NISSAN f^L ' 
Co.. LTD and used under license t:. 
THQ Inc. 

PEUGEOT „_^ 



PEDGEOT trademarks and vBhi[.:le are 
reproduced under licence from 
AUTOMOBILES PEUGEDT 

EtEMAUlT 



Names, emblems and body designs of 
Fuji Heavy Industries Ltd. are used ^ 
under license to THQ Inc. 



TflVOTA 



Toyota, MR., CDRDLLA, CELiCA ar| 
SUPRA and associated symbols, 
embsems and designs are sntellecti 
property of Toyota Mator Corpors-sa,! 
and are used ™th permission. 



irade marks, design patents and 
copyrights are used with permnssmn di 
the owner VOLKSWAGEN AG. 

Part Maoubcturars _„^_^_^ 

BRIDGE5TDNE and POTENZA nam^:: 
emblems and ■(A'heel designs sre 
trade miai'ks and.^or other intellectual 
properties of Bridge stone Corporation 
and usea under license to THQ Inc. 

OZ Racing is a trodemark and is used 
with permission from D.Z. S.p.A 



Renault DfficiaS Licensed Products ate 
vehicle models and trademarks 
protected by legislation on trademar^^ ' 
Used with permission from Renauh 
T-ights reser'ved. 




^- --« STYLIZED M LOGO 
vTSOernerks of Mntnrnia 
i iT-dsr license 

I E^.isson Mobile 
s AB All RightE 



I3r.=— Qifpcration All Rights 

■gaaicatipns Bperatgr 

: -.z vodsfone iogci arn 
'.'--= ,cc3fone Granp. 



J FEB. ees -WE SIT THE BEAT" 

I ", Z:v:h, and Bfuce 
\'r- \'~^\B Written by T.K. 
= r.^ 'A- NJugsnf; Pu Wished 
■ '-".-sc ft ?,^ I ]/ Break North 
" ■ - :r^ Writer f AS CAP] 
T:.ordsd by DaVE 
TiLlake Audio, Los 
". 'jMGinaerL 
. . acrb Powar at 

_ :j:r:-nsra. LLC 

= -^-lanrneni:, LLC 

. ^■-■361 Music 



Q. MLUEY "THE STREETS" 

":7t- i;ze- Vocals by 

■^^ : dul:';s Music / 
--■ ^iSCAP; 

.1- i Canada by Gavid 



, - •: --L^ards. Under 
z -.- Tnnvs Rscc-rds. 
■ ^^fcum ■Return to V" 



9 MIS IT FEfL" 

t Hii\m5[\ and Oi^'jer Hicks, 
■-= Koreans, Produced by 

i The KoresniS, 

Wh!!;ewind 

- "eccrds Ltd 

..,.:■ wlusic Ltd/BMG 




KZIB1T FEAI. KRONDON "KLACK" 

Produced by OJ Khalib 

Performed by Xzibit 

Coyftesy of Co*umb(a Records by 

arraogement wich Sony BMG Music 

Licensing 

[Richard Tufa, Alvin Joiner) 

€> WARNER^TAMERUME PUBUSHIMG 

CORP. LBMI5. HENNESV FOR EVERYOf^E 

[BMIl & CAREERS-BMG MUSIC 

PUBLISHING iNC. EBMI] D/b/D Straight 

From the Shoulders Music 

ALL RIGHTS RESFRVEO. USEO EV 

PERMISSION 



WaROSWDRTH "RIBRT lUDUV" 

(V. Johnson, L Durrelll 

Publishing: SelmaCarverKim and 

Khadijah OMS] / Almetta Dretv (ASCAPJ 

Produced by: Ayatollah 

Administered by The Royalty Network, 

inc. 

Haiftooch Records, LLC 

From tbe album "Mirror Music" 



IV ON THE RAPID "TUf NEIAI HEALTH flOCr 

Produced by David Andrew Sitek 

© 20D4 Stun^eed Music (ASCAPl 

€' & ® 2D04 Touch and Go Records, Inc. 

mm "tm in" 

Written by Guru and Solar 
Produced by Solar, co-produced by Guru 
for Guru Productions Inc. 
Published by 7 Grand Music/BMl 
Recorded and engineered by Matt 
Ma ran of Knockout Studlas NY 
Mixed by Solar Guitar by Dave Scott 



MOVING UNITS "BETWEfH US AND 
THIM" 

LJohan Boegfi, Chris Hath weil, 

Blake Miller] 

Performed by Moving Units 

Courtesy of Palm Pictures Specsai 

Markets 

By Arrangement witb Big Sounds 

International 

e 2DQ5 Palm Songs lASCAPl, 1 1 B over 

73 Publiafiing lASCAPf administered in 

the USA and Canada by Fair wood Music 

USA (ASCAPl, Palm Pictures Publishing 

IBMI3. Community Leadara Music [BMIl, 

Emperor Penguins An Pink Biinmes 

Music (BMIl administered in the USA 

and Canada by FairweBt Music fBMiL 

Af] nights administered thraughout the 

rest of the woHd by Fail-wood Music 

Ltd. [PRSJ All Fairwood and Fairwes^ 

adminisCration rights are by 

arrangement with Blue Mountain Music 

Ltd. [PRSl 



31 



THE EHIES "WHAT YDU DESERUE" 

Pcrformec by the Ejiies 

CQurtesy of Vfrgsn Records 

Under License from EMI Film S. 

Television Music 

By Dennis Wolfe, Scott Stevens, David 

Walsb and Fred Herrera 

© SDD4 EMI APRfL MUSIC INC.. MATT 

SERLETIC PUBLISHI^iG DESIGNEE, I'M 

SC RCNERV SONGS. RADIOV^/HORE 

MUSIC. GENERAL MARM.ALADE MUSIC 

and CUSTER STILL HAD IT COMING 

AiJ Prghl5 controlled and administered by 

EMf APRIL MUSIC INC. lASCAPI 

All rights Reserved, International 

Copyright Secured Ussd by Permission. 



EVERY MOW A PICTURE "SJBNS Of UfE' 

Licensed brr Every Move A Picture 
Words by Srent Messenger. Music by 
Ailen Davis 
From Ehe EP "Signs of Life' 



iEMON JELIf 'W AKA GOME DDWfll BN ME" 

Licensed courtesy of XL Recordings 

Limited ^^* 

Written by Fred Deakin, Nicke Fran glen, 

Chris Gosa and "Hm Harrington 

Sony/ATV Songs LLC iSMiJ 

o/b/0 Sony/AT^' Music Publishing 

UK Ltd 

'■" Pelan Music Pubiisbing 

'■' Bug Music 1 

This song contains a sample of "Blue 

Garden", writers and pubiisbers are 

desigrtatEd with a '". 



"OLBB FOOT" 

PerFornied by Kesabian 

By 5firg=o Pi^iomo and Cbristapher 

Karl off 

® and © a 004 BMG UK S Ireland 

By arrangement witb Sony BMG Music 

Licensing 

© 2D04 EMI Music Pubfishing LTO. 

All rights in U.S. and Canada controlled 

and administered by EMf .' Blackwood 

Music rnc fBMfl 

AH rights r-e served. IrfLBrnaticnei 

copyright secured. Usee by 

permission. 



BEANS "DOWN BY lAW 

Produced by Beans 

Written by R. Stewart [Warp Musi 

® and # 2.m4 Warp Records limited 

in tha US and Canada cnnirolJed and 

administered by Fcrey Music iSESAC] 

Ail rights reserved. Internationai 

copyright secured Used by Permission. 

Taken from tbe album "Sbocfc City 

Maverick' 

Licensed courtesy of Wsrp Records 



^,/lusicl 7^^^ 



CREDITS 




32 



"mm YDU tr 

Words and Music by Johnny L 

Pertorrned by Jonny L 

® 1992 Tuchwaod Records 

LicensEd courtesy of The Echo LebKl Ltd, 

© 1 992 EMI Virgin Music Ltd . London 

WC3H OQY 



"SACK TEl BASICS" 

Words and Music by Jenna Gibbons.. 

Simon Marlin and Man Reich 

PfirfDrmed by Shapesh iters 

CourtEsy ai EMI Records 

Under license fronn EMI Fitm £ 

Televisson Music 

© 20G5 EMI Music Pub [inning Ltd., 

London WC2H QQV, Sony/ATV Music 

Ptiblistlfng and Copyright GontrDl 



"ABCHITIET" 

Contains a sample af 'Pick Up Tha Piecas" 

Written ty Barry Ashworth. Jason 
O'Brvan, Roger BalL IVIalcolm Duncan, 
Alan Gorrie, Robbie Mcintosh, Owen 
Mcintyre end Hamish Stuart 
Performed by Dub Pistols 
<B SD03 Distinctive Records 
© 3001 BMG Songs Inc, tASCAP) o^b/o 
BMG Music Publishing Ltd. and 
Deconstruclion Songs Ltd., Joe's Songs, 
inc. [ASCAPl. Bug Music Ltd. (PRS) and 
Average Music [ASCAP) administered 
by Bug. Faiwood Music USA (ASCAFi, 
Fairwfist Music USA (BMIJ i Out side the 
USA and Canada: Fairwood Music (P9S11 



"6 SPACE (NENT iEVar 

Contains a sample of "Tlia NeJit Level" 
Written by I, Walker, Erick Brooks, 
Josepfi L. Kirklend. James Robinson and 
Ricarda Smith 
PeriQrmed t>v iLS 

© 2DD3 Marine Parade Music Ltd. 
Cj 2QQ3 Wamer-Tamerlane Publishing 
Corp. (8MI3, J,V..H. Music (BMll, Liquid 
Music fBMI}, EMI Blackwood, Music inc. 
Empire International Music Inc, Dusty 
Fingers Music. All rights, a'b/o itself. 
J.V.H, Music and Liquid Music Admin, 
t]y Warner TamerlanE Publishing Corp, 
All ngbts 1or Empire International Music 
Inc. and Dusty Fingers Music controlled 
and administered by EMi Blackwood 
JVflusic Inc, [BMil 



"MADE IN Z MINUTES* 

Written and produced by G. Bowden, J, 

Low Bnd P. Gregory 

Vocals performed by X Low, P. Gregory 

and P, Low 

Licensed courtesy of Public Demand 

Records 

Published by All Boys Music 



"FINISHED SirWIPBIINY" 

Written by Mike Truman 

Orciiestrel parts arranged and scored 

by S. Puttnam 

Performed by Hybrid 

® 1999 Dietinctiva Records 

© 1999 Sony/ATV Songs LLC [BMt) 

-KILLA" 

Written and produced by 

WarrenWi stem all 
Performed by Way Out West 
© 20D4 Distinciiitfe Records 
O aDD4 WarrenWistarnoff (PRS) 

"FLII>MDDI" 

WriT,ten by J, Smitti, S. Davies and 

T, Hugh Jones 

Performed by Stereo 8 

Licensed from Finger Lickin* Records Ltd. 

"OUBHEAD" 

Written by Lee Coombs and Christian 

Alan 

Performed by Lee Coombs and Christian J 

Licensed Irom Finger Umn ileco'^ds Ltd 

© 2004 Reverb f'^lusic Ltd. All rights 

administered in the United States and 

Canada by Songs of Universai, inc, [BMIJ 

"ALRIGHT All NIBHr 

Written by Lee Coombs and Marvin 
Beaver 

Performed by Lee Coombs' and Dyian 
Rhymes 

Licensed from Finger Lickin' Records Ltd. 
© aDQ'3 Reverb Music Ltd, All rights 
administered in the United States and 
a by Bongs of Uni versa L Inc. [BMD 



"PASSION" 

Written and producEd by Simon B. Slater 
Performed by Gat D^cor 
Licensed by SBS Productions 

Published by SBS MUSIC 

"filflDY STEAPY ED" 

Wnttfin by Paul Oakanlold and Andrew 

Gray 

Perfornied by Dekanfold 

Courtesy of Maverick Recording 

Company by arrangement with Warner 

Strategic Marketing 

© 2002 Maverick Recording Company 

© 2002 Bongs of Windswept Pacific 

[BMIJ o/b/0 Mute Song Ltd, Atl rights 

administered by Windswept, Universal 

Music Publishing Ltd. All rights 

administered in the United States and 

Canada by Universal - PolyGram Int. 

Publ,. Inc. [ASCAP) 

ALL RIGHTS RESERVED 
INTERNATIONAL COPYRIGHT SECURED,. 

USED BY PERMlSSl0^f, 



© £005 THQ Inc All manufacturers, 
cars, names, brands and associated 
imagery leatured in this game are 
trademarks and/or copyrighted 

materials Gf.their respective owners ^ 
rights reserved. Uses Bink Video. 
Copyright © 19972004 by RAO Gs'ns 
Tools, fnc- This product contains 
software technology licensed from 
GameSpy Industries, inc. © 1 99S-20D3 
GameSpy Industries, inc. All rights 
reserved, Dolby and the douhle-D 
symbol are registared trademarks of 
Dolby Laboratories, Deuefoped by Juice 
Games Ltd. Juice Games and its logo 
are trademarks of Juice Games Lto ^ 
rights reservad. Juiced and its 
respactive logos and THQ and its 
respective logos are trademarks anttor 
registered trademari;s of THG Inc. AH 
rights reserved. All other trademarks, 
logos and copynghts are property of 
their respective owners. 




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